BrightSpaces: Interactive 3D Learning for Children on the Spectrum

Authors

  • Rabia Afzaal University of Engineering and Technology
  • Safa Hussain Lahore Garrison University image/svg+xml
  • Rimsha Rafiquee Lahore Garrison University image/svg+xml

DOI:

https://doi.org/10.57041/fq5qmp55

Keywords:

Autism spectrum disorder, 3D learning environment, special education, educational technology, visual learning

Abstract

This research offers a specific 3d learning environment using the most recent technological hardware and software. The learning environment’s hardware includes a projector and a specially designed room structure, as well as a Kinect device for gesture recognition. The application Autism Spectrum was developed on Filter and Dart and incorporates activities for varying learning levels, such as matching and challenging puzzles.  Integration strategies for software and hardware incorporate Kinect for gesture interaction, synergetic fluid learning, and sensor-based requirements. Children with autism offer great insights for the continuous evolution of the design and development of new learning tools. The research investigates how well environments enable the development of cognitive and social-emotional skills and how adaptive they are in learning styles. Addressing the challenges of technology supports the development of new initiatives. The autism study results emphasize research and development projects for new educational games, collaboration activities, and 3d learning environments for children with autism.

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Published

2025-06-30

How to Cite

BrightSpaces: Interactive 3D Learning for Children on the Spectrum. (2025). Pakistan Journal of Scientific Research, 5(1), 63-72. https://doi.org/10.57041/fq5qmp55